With the 8th Edition of Warhammer 40,000 looming ever closer, there are a lot of questions from players. Pete Foley, head of the team behind the new edition, and Andy Smilie from the Warhammer Community team, held a live Q&A session. Here’s the main things you need to know!
8TH EDITION LIVE STREAM SUMMARY
Vehicles no longer have armor, they will have toughness and wounds much like monstrous creatures, Vehicles lose stats as they take damage, becoming slower, less accurate and easier to damage further.
This was something I was predicting to change. For a long time now, there has been a dependency with how some ‘vehicle type’ models rules worked., with regards to some walkers especially. Age of Sigmar seems to have a good system for high multiple wounds which could be applied to vehicles, and monsters in AoS become weaker as they lose wounds.
Could vehicles get damage results based on how many wounds they have lost? 3 wounds lost is a weapon destroyed, for example?
Everyone can hurt everyone based on strength VS toughness, no more Toughness 8 models being immune to strength 4 weapons and no more AV14 vehicles being immune to anything less than Strength 8.
This is an interesting change – no more wraithknights that can’t be damaged by small arms fire! It also means a boltgun can damage a land raider, I suspect this will be dealt with by a rule like boltguns only doing 1 damage, and meltas doing multiple damage. Maybe 3+D3 against vehicles?
Faster games are a focus with simplified rules that still offer tactical flexibility, between 1.5hrs and 2hrs for a full 1500pt game.
This can only be a good change. The game currently is very bloated, and from a tournament perspective, the community is consistently seeing games not reach a natural end. That being said, I know tournament players generally like to be very specific about how they play, more than a standard ‘at-home’ player might, so there will always be a deviation of time taken to play a game as things get tense in a competitive scene.
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