With information being released each day direct from Games Workshop regarding 8th edition, there has been a lot of excitement, complaining, speculation and concern. We asked our buddy Dean, from Blood for the Blood God, about his thoughts. Here’s what he had to say:
Hi guys! Dean from Blog for The Blood God here, I wanted to share my theory on why 8th edition is going to be the biggest change the competitive 40k scene has experienced…
Without knowing 100% what rules are changing it is risky making such a bold statement, however what we do know is unlike previous editions, 8th edition has been vigorously playtested by not only GW but a number of kingpins within the community including Reecius from Frontline Gaming, the blokes behind some of the largest and most fiercely competitive tournaments on the 40k calander. As a result we can expect that some if not all of the gaping holes in the Warhammer 40k system will be plugged.
With the 8th Edition of Warhammer 40,000 looming ever closer, there are a lot of questions from players. Pete Foley, head of the team behind the new edition, and Andy Smilie from the Warhammer Community team, held a live Q&A session. Here’s the main things you need to know!
8TH EDITION LIVE STREAM SUMMARY
Vehicles no longer have armor, they will have toughness and wounds much like monstrous creatures, Vehicles lose stats as they take damage, becoming slower, less accurate and easier to damage further. This was something I was predicting to change. For a long time now, there has been a dependency with how some ‘vehicle type’ models rules worked., with regards to some walkers especially. Age of Sigmar seems to have a good system for high multiple wounds which could be applied to vehicles, and monsters in AoS become weaker as they lose wounds.
Could vehicles get damage results based on how many wounds they have lost? 3 wounds lost is a weapon destroyed, for example?
Everyone can hurt everyone based on strength VS toughness, no more Toughness 8 models being immune to strength 4 weapons and no more AV14 vehicles being immune to anything less than Strength 8. This is an interesting change – no more wraithknights that can’t be damaged by small arms fire! It also means a boltgun can damage a land raider, I suspect this will be dealt with by a rule like boltguns only doing 1 damage, and meltas doing multiple damage. Maybe 3+D3 against vehicles?
Faster games are a focus with simplified rules that still offer tactical flexibility, between 1.5hrs and 2hrs for a full 1500pt game.
This can only be a good change. The game currently is very bloated, and from a tournament perspective, the community is consistently seeing games not reach a natural end. That being said, I know tournament players generally like to be very specific about how they play, more than a standard ‘at-home’ player might, so there will always be a deviation of time taken to play a game as things get tense in a competitive scene.
By now, You all will have seen all sorts of new things pop up in your favourite hobby-interweb-space to do with the Blades of Khorne, one of the latest releases from Games Workshop for Age of Sigmar.
Well I figure now it’s time for me to dust off my Khorne daemons and take them for a blood-soaked romp through the realms to see what exactly has changed should you choose to switch from standard Chaos Allegiance to Blades of Khorne. While I’m writing this I’m using the spiffy new cards to help with units and the book open beside me on the important new details. These cards make everything so much easier!
I digress. I am imagining a great deal more blood with the Blades.
For this, the unit and battalion summaries will be kept brief and we’ll focus mostly on the allegiance abilities and “artefacts”. Let the skull taking commence!
Matched Play – 1500 points, Vanguard Blood Host of Khorne 120
Skarbrand – 400
Wrath of Khorne Bloodthrister – 360
3x min units of bloodletters – 300
4x min units of Flesh Hounds – 400 1480 total.
Before we dive into units, I’d like to point out that the points have remained the same in both General’s Handbook and the Blades of Khorne Battletome.
Feeling ill? Something gross caught at the back of your throat? Covered in gross weeping wounds?
Maybe you’ve been blessed by the generous Grandfather Nurgle. All he wants is for you to live and enjoy life, by making you deathly ill.
You could be one of his chosen, but his children – the Daemons of Nurgle are many and in this week’s warscroll we’re having a look at the Tallyband of Nurgle alongside the units that make up the battallion.
Shout out to Jarrod Brehaut for always being on us to cover Daemons of Nurgle. What a funky guy.
This week for our Tactica Tuesday, we revisit a discussion from Janurary. On State of the Meta episode 09, Shawn and Jeremy discussed a Blood Angels list submitted by Matt Taverna for critique. Matt’s goal? To become the number 1 ranked Blood Angels player in the 2017 ITC season. You can find the episode here: http://menzagaming.net/podcast/state-of-the-meta-episode-009/
Jeremy promised to write up a list including his critiques, and finally, here it is. With no further ado, Jeremy’s thoughts are presented below.
Jumping straight into this Weekly Warscroll without an intro, ballsy.
This time, we’re going to take a look at a couple of the bigger, meaner things in the beastiary of Sigmar. These massive creatures can be found wandering the massive expanse of the Forgeworld and can be used in your games of Age of Sigmar.
This could go for a while, as there’s a lot of them… but we’re only gonna look at 3 of them at a time so let’s get right to it!
Skaarac the Bloodborn!
Favoured of Khorne eh? Well, I didn’t vote for him
Skaarac is HUGE!
I mean, just look at that size comparison! But it’s not just his physical size, he’s got a whopping 16 wounds as well.
He’s got a single shooting attack, which has an 8″ range that is less likely to wound the more he gets hurt. it does D6 damage though, so if it hits and wounds the damage is gonna be worth it. especially when used while he’s in the middle of a melee. Continue reading
Welcome to a special ‘LVO’ edition of #StateOfTheMeta featuring special guest Caine Marshall. In this episode the boys offer their analysis of the Las Vegas Open final game between Brett Perkins (Renegades) and Brandon Grant (Dark Angels).
Lists, deployment and in-game decisions are discussed in detail. Stay tuned for the next episode of #StateOfTheMeta which will offer a much broader overview of the event.
Another week, another warscroll.
This time around I’ll be going through my army I might be running at an upcoming tournament (not gonna say which, you’ll just have to find out!). I’ve run this as well as other lists for Seraphon only a couple times but let’s get into this awesome Seraphon force:
1500 points, Vanguard army set-up
– 1 Saurus Eternity Warden
– 3 units of Saurus Guard
– 1 Skink Priest
– 2 units of Chameleon Skinks
– 1 unit of Ripperdactyl Riders
Looks like a lot, and the amount of models in the skink and Guard units can certainly make it so.
I will quickly break down the warscrolls abilities followed by their battalion. Then tell you why I like to run these two together.
Remnants of the Old World, the Seraphon wage war against all who stand with Chaos
Cancon is a gaming convention held in Canberra, Australia run by Canberra Games Society. This year, Cancon 2017 was also host for the Championship for the Warhammer 40,000 Australian ITC* 2016 Season. On Thursday 26th January, most of the Menza Gaming team jammed into three cars, and started the journey from Melbourne to Canberra…
The road to Canberra lies ahead
Dean Sinnbeck (from Blog for the Blood God) and Duane Wood (from District : Terra) headed up in one car, taking terrain and tables for the event, Shawn Hollingsworth and Jeremy Martino travelled in another car along with Adam Camilleri, and lastly Matt Mororsoli and myself travelled in another car. The road trip is always part of the fun, although largely uneventful (apart from a flat tyre on our car on the way!)